using UnityEngine;

public class VariablesObstacle : MonoBehaviour
{
    public float MIN_Y = -2;
    public float MAX_Y = 2;    
    public float GAP = 10;
    public float FINAL_X = -25;
    public float SPEED_INITIAL = 1;
    public float SPEED_INCREMENT = 0.2f;
    public float SPEED_MAX = 20;
    public float SPEED_TIME_INTERVAL = 4;
    public int SIZE_SCREEN = 20;
}
